000 01345nam a2200349 a 4500
001 0000167993
005 20171002063432.0
006 m u
007 cr cn|||||||||
008 130422s2013 njua s 001 0 eng d
010 _z 2013932120
020 _z9781118074763
020 _z9781118222614 (e-book)
035 _a(CaPaEBR)ebr10684929
035 _a(OCoLC)841484279
040 _aCaPaEBR
_cCaPaEBR
050 1 4 _aQA76.76.H94
_bH37 2013eb
082 0 4 _a006.74
_223
100 1 _aHarris, Andy.
245 1 0 _aHTML5 game development for dummies
_h[electronic resource] /
_cby Andy Harris.
260 _aHoboken :
_bJohn Wiley & Sons, Inc.,
_c2013.
300 _axiv, 370 p. :
_bcol. ill.
500 _aIncludes index.
505 0 _apt. 1. Building the foundation -- pt. 2. Basic game development -- pt. 3. Diving deeper -- pt. 4. The part of tens.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2013.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aHTML (Document markup language)
650 0 _aComputer games
_xProgramming.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10684929
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c157137
_d157137