000 | 01345nam a2200349 a 4500 | ||
---|---|---|---|
001 | 0000167993 | ||
005 | 20171002063432.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 130422s2013 njua s 001 0 eng d | ||
010 | _z 2013932120 | ||
020 | _z9781118074763 | ||
020 | _z9781118222614 (e-book) | ||
035 | _a(CaPaEBR)ebr10684929 | ||
035 | _a(OCoLC)841484279 | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
050 | 1 | 4 |
_aQA76.76.H94 _bH37 2013eb |
082 | 0 | 4 |
_a006.74 _223 |
100 | 1 | _aHarris, Andy. | |
245 | 1 | 0 |
_aHTML5 game development for dummies _h[electronic resource] / _cby Andy Harris. |
260 |
_aHoboken : _bJohn Wiley & Sons, Inc., _c2013. |
||
300 |
_axiv, 370 p. : _bcol. ill. |
||
500 | _aIncludes index. | ||
505 | 0 | _apt. 1. Building the foundation -- pt. 2. Basic game development -- pt. 3. Diving deeper -- pt. 4. The part of tens. | |
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2013. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
650 | 0 | _aHTML (Document markup language) | |
650 | 0 |
_aComputer games _xProgramming. |
|
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 | _aebrary, Inc. | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/daystar/Doc?id=10684929 _zAn electronic book accessible through the World Wide Web; click to view |
908 | _a170314 | ||
942 | 0 | 0 | _cEB |
999 |
_c157137 _d157137 |