000 | 01446nam a2200361Ia 4500 | ||
---|---|---|---|
001 | 0000172827 | ||
005 | 20171002063732.0 | ||
006 | m o u | ||
007 | cr cn||||||||| | ||
008 | 111102s2013 ne a sb 001 0 eng d | ||
020 | _z9789027224569 | ||
020 | _z9789027271860 | ||
035 | _a(CaPaEBR)ebr10744818 | ||
035 | _a(OCoLC)838202072 | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
050 | 1 | 4 |
_aP306.93 _b.O33 2013eb |
100 | 1 | _aO'Hagan, Minako. | |
245 | 1 | 0 |
_aGame localization _h[electronic resource] : _btranslating for the global digital entertainment industry / _cMinako O'Hagan, Carmen Mangiron. |
260 |
_aAmsterdam : _bJohn Benjamins, _c2013. |
||
300 |
_axii, 374 p. : _bill. |
||
490 | 0 | _aBenjamins translation library | |
504 | _aIncludes bibliographical references and index. | ||
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2013. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
650 | 0 |
_aMultimedia systems _xResearch. |
|
650 | 0 |
_aAudio-visual equipment _xTechnological innovations. |
|
650 | 0 |
_aTranslating and interpreting _xTechnological innovations. |
|
650 | 0 |
_aComputer games _xProgramming. |
|
655 | 7 |
_aElectronic books. _2local |
|
700 | 1 | _aMangiron, Carmen. | |
710 | 2 | _aebrary, Inc. | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/daystar/Doc?id=10744818 _zAn electronic book accessible through the World Wide Web; click to view |
908 | _a170314 | ||
942 | 0 | 0 | _cEB |
999 |
_c161969 _d161969 |