000 01446nam a2200361Ia 4500
001 0000172827
005 20171002063732.0
006 m o u
007 cr cn|||||||||
008 111102s2013 ne a sb 001 0 eng d
020 _z9789027224569
020 _z9789027271860
035 _a(CaPaEBR)ebr10744818
035 _a(OCoLC)838202072
040 _aCaPaEBR
_cCaPaEBR
050 1 4 _aP306.93
_b.O33 2013eb
100 1 _aO'Hagan, Minako.
245 1 0 _aGame localization
_h[electronic resource] :
_btranslating for the global digital entertainment industry /
_cMinako O'Hagan, Carmen Mangiron.
260 _aAmsterdam :
_bJohn Benjamins,
_c2013.
300 _axii, 374 p. :
_bill.
490 0 _aBenjamins translation library
504 _aIncludes bibliographical references and index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2013.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aMultimedia systems
_xResearch.
650 0 _aAudio-visual equipment
_xTechnological innovations.
650 0 _aTranslating and interpreting
_xTechnological innovations.
650 0 _aComputer games
_xProgramming.
655 7 _aElectronic books.
_2local
700 1 _aMangiron, Carmen.
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10744818
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c161969
_d161969