000 02066nam a2200445 i 4500
001 0000174190
005 20171002063837.0
006 m o d
007 cr cn|||||||||
008 100824t20102010orua ob 001 0 eng|d
020 _z9781564842718 (pbk.)
020 _a9781564844231 (e-book)
035 _a(CaPaEBR)ebr10759762
035 _a(OCoLC)847967867
040 _aCaPaEBR
_beng
_erda
_epn
_cCaPaEBR
050 1 4 _aLB1029.S53
_bP53 2010eb
082 0 4 _a371.39/7
_222
245 0 0 _aPlaying games in school :
_bvideo games and simulations for primary and secondary education /
_cedited by Atsusi "2c" Hirumi.
250 _aFirst edition.
264 1 _aEugene, Oregon :
_bInternational Society for Technology in Education,
_c[2010]
264 4 _c©2010
300 _a1 online resource (453 pages) :
_billustrations
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
504 _aIncludes bibliographical references and index.
505 0 _asection I. Why play games? -- section II. Games in subject areas -- section III. Planning to play games -- section IV. Additional perspectives on gameplay.
588 _aDescription based on print version record.
590 _aElectronic reproduction. Palo Alto, Calif. : ebrary, 2013. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.
650 0 _aSimulation games in education.
650 0 _aVideo games and children.
650 0 _aVideo games and teenagers.
650 0 _aComputer-assisted instruction.
655 0 _aElectronic books.
700 1 _aHirumi, Atsusi.
776 0 8 _iPrint version:
_tPlaying games in school : video games and simulations for primary and secondary education.
_dEugene, Oregon : International Society for Technology in Education, [2010]
_hxiii, 437 pages ; 28 cm.
_z9781564842718
_w(DLC) 2010035216
797 2 _aebrary.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10759762
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c163331
_d163331