000 | 01935nam a22004451i 4500 | ||
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001 | 0000177321 | ||
005 | 20171002064146.0 | ||
006 | m o d | ||
007 | cr cn||||||||| | ||
008 | 130415s2013 gw a ob 000 0 eng d | ||
020 | _a9783653027648 (ebook) | ||
020 | _z3631640609 (paperback) | ||
020 | _z9783631640609 | ||
035 | _a(CaPaEBR)ebr10808832 | ||
035 | _a(OCoLC)860923191 | ||
040 |
_aCaPaEBR _beng _erda _epn _cCaPaEBR |
||
050 | 1 | 4 |
_aGV1469.15 _b.P55 2013eb |
082 | 0 | 4 |
_a794.8/1 _223 |
245 | 0 | 0 |
_aPlaying with virtuality : _btheories and methods of computer game studies / _cBenjamin Bigl, Sebastian Stoppe, (eds.). |
264 | 1 |
_aFrankfurt am Main : _bPL Academic Research, _c2013. |
|
300 |
_a1 online resource (425 pages) : _billustrations. |
||
336 |
_atext _2rdacontent |
||
337 |
_acomputer _2rdamedia |
||
338 |
_aonline resource _2rdacarrier |
||
490 | 1 |
_aMedienrausch - Schriftenreihe des Zentrums für Wissenschaft und Forschung ; _v5 |
|
504 | _aIncludes bibliographical references (pages 412-414). | ||
588 | _aDescription based on print version record. | ||
590 | _aElectronic reproduction. Palo Alto, Calif. : ebrary, 2014. Available via World Wide Web. Access may be limited to ebrary affiliated libraries. | ||
650 | 0 |
_aInternet games _xDesign. |
|
650 | 0 |
_aInternet games _xSocial aspects. |
|
650 | 0 | _aInternet games. | |
655 | 0 | _aElectronic books. | |
700 | 1 | _aBigl, Benjamin. | |
700 | 1 | _aStoppe, Sebastian. | |
776 | 0 | 8 |
_iPrint version: _tPlaying with virtuality : theories and methods of computer game studies. _dFrankfurt am Main : PL Academic Research, 2013 _h423 pages : illustrations ; 21 cm. _kMedienRausch ; 5. _z9783631640609 _w(DLC) 2013007656 |
797 | 2 | _aebrary. | |
830 | 0 |
_aMedienRausch ; _v5. |
|
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/daystar/Doc?id=10808832 _zAn electronic book accessible through the World Wide Web; click to view |
908 | _a170314 | ||
942 | 0 | 0 | _cEB |
999 |
_c166461 _d166461 |