000 01935nam a22004451i 4500
001 0000177321
005 20171002064146.0
006 m o d
007 cr cn|||||||||
008 130415s2013 gw a ob 000 0 eng d
020 _a9783653027648 (ebook)
020 _z3631640609 (paperback)
020 _z9783631640609
035 _a(CaPaEBR)ebr10808832
035 _a(OCoLC)860923191
040 _aCaPaEBR
_beng
_erda
_epn
_cCaPaEBR
050 1 4 _aGV1469.15
_b.P55 2013eb
082 0 4 _a794.8/1
_223
245 0 0 _aPlaying with virtuality :
_btheories and methods of computer game studies /
_cBenjamin Bigl, Sebastian Stoppe, (eds.).
264 1 _aFrankfurt am Main :
_bPL Academic Research,
_c2013.
300 _a1 online resource (425 pages) :
_billustrations.
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
490 1 _aMedienrausch - Schriftenreihe des Zentrums für Wissenschaft und Forschung ;
_v5
504 _aIncludes bibliographical references (pages 412-414).
588 _aDescription based on print version record.
590 _aElectronic reproduction. Palo Alto, Calif. : ebrary, 2014. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.
650 0 _aInternet games
_xDesign.
650 0 _aInternet games
_xSocial aspects.
650 0 _aInternet games.
655 0 _aElectronic books.
700 1 _aBigl, Benjamin.
700 1 _aStoppe, Sebastian.
776 0 8 _iPrint version:
_tPlaying with virtuality : theories and methods of computer game studies.
_dFrankfurt am Main : PL Academic Research, 2013
_h423 pages : illustrations ; 21 cm.
_kMedienRausch ; 5.
_z9783631640609
_w(DLC) 2013007656
797 2 _aebrary.
830 0 _aMedienRausch ;
_v5.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10808832
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c166461
_d166461