000 01448nam a22003731i 4500
001 0000177445
005 20171002064153.0
006 m o d
007 cr cn|||||||||
008 131220s2013 enka o 001 0 eng d
020 _a9781849695916 (ebook)
020 _z9781849695909
035 _a(CaPaEBR)ebr10810891
035 _a(OCoLC)864414491
040 _aCaPaEBR
_beng
_erda
_epn
_cCaPaEBR
050 1 4 _aQA76.76.C672
_bL85 2013eb
100 1 _aLundgren, Filip.
245 1 0 _aCryENGINE game programming with C++, C#, and Lua /
_cFilip Lundgren, Ruan Pearce-Authers.
264 1 _aBirmingham :
_bPackt Publishing,
_c2013.
300 _a1 online resource (276 pages) :
_billustrations
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
500 _aIncludes index.
588 _aDescription based on online resource; title from PDF title page (ebrary, viewed December 20, 2013).
590 _aElectronic reproduction. Palo Alto, Calif. : ebrary, 2014. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xProgramming.
650 0 _aElectronic games
_xDesign.
655 0 _aElectronic books.
700 1 _aPearce-Authers, Ruan.
797 2 _aebrary.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10810891
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c166585
_d166585