000 01626nam a2200385 i 4500
001 0000180507
005 20171002064510.0
006 m o d
007 cr cn|||||||||
008 140227s2014 enka o 001 0 eng|d
020 _z9781118855386
020 _a9781118855461 (e-book)
035 _a(CaPaEBR)ebr10838609
035 _a(OCoLC)874164082
040 _aCaPaEBR
_beng
_erda
_epn
_cCaPaEBR
050 1 4 _aQA76.76.C672
_bS45 2014eb
100 1 _aSeidelin, Jacob.
245 1 0 _aHTML5 games :
_bcreating fun with HTML5, CSS3 and WEBGL /
_cJacob Seidelin.
250 _aSecond edition.
264 1 _aChichester, West Sussex, United Kingdom :
_bWiley,
_c2014.
300 _a1 online resource (458 pages) :
_billustrations
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
500 _aIncludes index.
505 0 _apart I. Getting started with HTML5 games -- part II. Creating the basic game -- part III. Adding 3D and sound -- part IV. Local storage and multiplayer games.
588 _aDescription based on online resource; title from PDF title page (ebrary, viewed February 27, 2014).
590 _aElectronic reproduction. Palo Alto, Calif. : ebrary, 2014. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xProgramming.
650 0 _aHTML (Document markup language)
655 0 _aElectronic books.
797 2 _aebrary.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10838609
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c169644
_d169644