000 | 01626nam a2200385 i 4500 | ||
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001 | 0000180507 | ||
005 | 20171002064510.0 | ||
006 | m o d | ||
007 | cr cn||||||||| | ||
008 | 140227s2014 enka o 001 0 eng|d | ||
020 | _z9781118855386 | ||
020 | _a9781118855461 (e-book) | ||
035 | _a(CaPaEBR)ebr10838609 | ||
035 | _a(OCoLC)874164082 | ||
040 |
_aCaPaEBR _beng _erda _epn _cCaPaEBR |
||
050 | 1 | 4 |
_aQA76.76.C672 _bS45 2014eb |
100 | 1 | _aSeidelin, Jacob. | |
245 | 1 | 0 |
_aHTML5 games : _bcreating fun with HTML5, CSS3 and WEBGL / _cJacob Seidelin. |
250 | _aSecond edition. | ||
264 | 1 |
_aChichester, West Sussex, United Kingdom : _bWiley, _c2014. |
|
300 |
_a1 online resource (458 pages) : _billustrations |
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336 |
_atext _2rdacontent |
||
337 |
_acomputer _2rdamedia |
||
338 |
_aonline resource _2rdacarrier |
||
500 | _aIncludes index. | ||
505 | 0 | _apart I. Getting started with HTML5 games -- part II. Creating the basic game -- part III. Adding 3D and sound -- part IV. Local storage and multiplayer games. | |
588 | _aDescription based on online resource; title from PDF title page (ebrary, viewed February 27, 2014). | ||
590 | _aElectronic reproduction. Palo Alto, Calif. : ebrary, 2014. Available via World Wide Web. Access may be limited to ebrary affiliated libraries. | ||
650 | 0 |
_aComputer games _xProgramming. |
|
650 | 0 | _aHTML (Document markup language) | |
655 | 0 | _aElectronic books. | |
797 | 2 | _aebrary. | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/daystar/Doc?id=10838609 _zAn electronic book accessible through the World Wide Web; click to view |
908 | _a170314 | ||
942 | 0 | 0 | _cEB |
999 |
_c169644 _d169644 |