000 01789nam a2200457 i 4500
001 0000183072
005 20171002064757.0
006 m o d
007 cr cn|||||||||
008 140428t20142014mau ob 001 1 eng d
020 _z9780262027151
020 _a9780262322034 (e-book)
035 _a(CaPaEBR)ebr10861578
035 _a(OCoLC)877868242
040 _aCaPaEBR
_beng
_erda
_epn
_cCaPaEBR
050 1 4 _aGV1469.17.S63
_b.E577 2014eb
082 0 4 _a794.8
_223
100 1 _aEnsslin, Astrid,
_eauthor.
245 1 0 _aLiterary gaming /
_cAstrid Ensslin.
264 1 _aCambridge, Massachusetts :
_bThe MIT Press,
_c2014.
264 4 _c©2014
300 _a1 online resource (217 pages)
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
504 _aIncludes bibliographical references and index.
588 _aDescription based on print version record.
590 _aElectronic reproduction. Palo Alto, Calif. : ebrary, 2014. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.
650 0 _aInternet games
_xSocial aspects
_xPhilosophy.
650 0 _aDigital media
_xPhilosophy.
650 0 _aInteractive multimedia
_xPhilosophy.
650 0 _aHypertext fiction
_xHistory and criticism
_vTheory, etc.
650 0 _aFantasy games
_xPhilosophy.
650 0 _aPlay (Philosophy)
650 0 _aIntermediality.
655 0 _aElectronic books.
776 0 8 _iPrint version:
_aEnsslin, Astrid.
_tLiterary gaming.
_dCambridge, Massachusetts : The MIT Press, c2014
_hx, 206 pages
_z9780262027151
_w2013029589
797 2 _aebrary.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10861578
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c172207
_d172207