000 | 01697nam a2200409 i 4500 | ||
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001 | 0000197147 | ||
005 | 20171002070419.0 | ||
006 | m o d | | ||
007 | cr cn||||||||| | ||
008 | 160218t20152015mnu ob 000 0 eng d | ||
020 | _z9780816699124 | ||
020 | _z9780816699117 | ||
020 | _a9781452949888 (e-book) | ||
035 | _a(MiAaPQ)ebr11152990 | ||
040 |
_aMiAaPQ _beng _erda _epn _cMiAaPQ _dMiAaPQ |
||
050 | 4 |
_aGV1469.3 _b.B646 2015eb |
|
082 | 0 | 4 |
_a794.8 _223 |
100 | 1 |
_aBogost, Ian, _eauthor. |
|
245 | 1 | 0 |
_aHow to talk about videogames / _cIan Bogost. |
264 | 1 |
_aMinneapolis, Minnesota ; _aLondon, England : _bUniversity of Minnesota Press, _c2015. |
|
264 | 4 | _c©2015 | |
300 | _a1 online resource (217 pages). | ||
336 |
_atext _2rdacontent |
||
337 |
_acomputer _2rdamedia |
||
338 |
_aonline resource _2rdacarrier |
||
490 | 1 |
_aElectronic Mediations ; _v47 |
|
504 | _aIncludes bibliographical references. | ||
588 | _aDescription based on print version record. | ||
590 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2016. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 |
_aVideo games _xSocial aspects. |
|
655 | 4 | _aElectronic books. | |
776 | 0 | 8 |
_iPrint version: _aBogost, Ian. _tHow to talk about videogames. _dMinneapolis, Minnesota ; London, England : University of Minnesota Press, c2015 _hxiii, 197 pages _kElectronic mediations ; 47. _z9780816699124 _w2015028464 |
797 | 2 | _aProQuest (Firm) | |
830 | 0 |
_aElectronic mediations ; _v47. |
|
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/daystar/Doc?id=11152990 _zAn electronic book accessible through the World Wide Web; click to view |
908 | _a170314 | ||
942 | 0 | 0 | _cEB |
999 |
_c186280 _d186280 |