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020 _z9780816699124
020 _z9780816699117
020 _a9781452949888 (e-book)
035 _a(MiAaPQ)ebr11152990
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aGV1469.3
_b.B646 2015eb
082 0 4 _a794.8
_223
100 1 _aBogost, Ian,
_eauthor.
245 1 0 _aHow to talk about videogames /
_cIan Bogost.
264 1 _aMinneapolis, Minnesota ;
_aLondon, England :
_bUniversity of Minnesota Press,
_c2015.
264 4 _c©2015
300 _a1 online resource (217 pages).
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
490 1 _aElectronic Mediations ;
_v47
504 _aIncludes bibliographical references.
588 _aDescription based on print version record.
590 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2016. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aVideo games
_xSocial aspects.
655 4 _aElectronic books.
776 0 8 _iPrint version:
_aBogost, Ian.
_tHow to talk about videogames.
_dMinneapolis, Minnesota ; London, England : University of Minnesota Press, c2015
_hxiii, 197 pages
_kElectronic mediations ; 47.
_z9780816699124
_w2015028464
797 2 _aProQuest (Firm)
830 0 _aElectronic mediations ;
_v47.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=11152990
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c186280
_d186280