000 03415nam a22004335i 4500
001 978-3-319-02399-1
003 DE-He213
005 20180131132527.0
007 cr nn 008mamaa
008 150107s2015 gw | s |||| 0|eng d
020 _a9783319023991
_9978-3-319-02399-1
024 7 _a10.1007/978-3-319-02399-1
_2doi
050 4 _aLC8-6691
072 7 _aYQT
_2bicssc
072 7 _aEDU039000
_2bisacsh
082 0 4 _a371.33
_223
245 1 0 _aResponsive Open Learning Environments
_h[electronic resource] :
_bOutcomes of Research from the ROLE Project /
_cedited by Sylvana Kroop, Alexander Mikroyannidis, Martin Wolpers.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2015.
300 _aXXVI, 252 p. 109 illus., 88 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aPersonal Learning Environments (PLEs) - Visions and Concepts -- Supporting Self-Regulated Learning -- A Multidimensional Evaluation Framework for Personal Learning Environment -- Case Study 1 - Using Widget Bundles for Formal Learning in Higher Education -- Case study 2 - Designing PLE for Higher Education -- Case study 3 - Exploring Open Educational Resources for Informal Learning -- Case study 4 - Technology Enhanced Workplace Learning: The Festo Testbed -- Lessons Learned from the Development of the ROLE PLE Framework                  .
506 0 _aOpen Access
520 _aThis book presents the outcomes of four years of educational research in the EU-supported project called ROLE (Responsive Online Learning Environments). ROLE technology is centered around the concept of self-regulated learning that creates responsible learners, who are capable of critical thinking and able to plan their own learning processes.  ROLE allows learners to independently search for appropriate learning resources and then reflect on their own learning process and progress. To accomplish this, ROLE´s main objective is to support the development of open personal learning environments (PLE's). ROLE provides a framework consisting of “enabler spaces” on the one hand and tools, content, and services on the other. Utilizing this framework, learners are invited to create their own controlled and preferred learning environments to trigger and motivate self-regulated learning. Authors of this book are researchers, developers and teachers who have worked in the ROLE project and belong to the ROLE partner consortium consisting of 16 internationally renowned research institutions, including those from 6 EU countries and China.  Chapters include numerous practical tutorials to guide the reader in creating innovative and useful learning widgets and present the best practices for the development of PLE's.
650 0 _aEducation.
650 0 _aEducational technology.
650 1 4 _aEducation.
650 2 4 _aEducational Technology.
700 1 _aKroop, Sylvana.
_eeditor.
700 1 _aMikroyannidis, Alexander.
_eeditor.
700 1 _aWolpers, Martin.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319023984
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-02399-1
912 _aZDB-2-SHU
999 _c188825
_d188825