000 | 01817cam a22004694a 4500 | ||
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001 | musev2_1094 | ||
003 | MdBmJHUP | ||
005 | 20240815120718.0 | ||
006 | m o d | ||
007 | cr||||||||nn|n | ||
008 | 090915s2010 miu o 00 0 eng d | ||
010 | _z 2009038405 | ||
020 | _a9780472900398 | ||
020 | _z9780472050925 | ||
020 | _z9780472026876 | ||
020 | _z9780472070923 | ||
035 | _a(OCoLC)651657390 | ||
040 |
_aMdBmJHUP _cMdBmJHUP |
||
050 | 0 | 4 |
_aGV1469.17.S63 _bM95 2010 |
082 | 0 |
_a794.8 _222 |
|
100 | 1 |
_aMyers, David, _d1953- |
|
245 | 1 | 0 |
_aPlay Redux : _bThe Form of Computer Games / _cDavid Myers. |
264 | 1 |
_aAnn Arbor : _bThe University of Michigan Library, _c2010. |
|
264 | 3 |
_aBaltimore, Md. : _bProject MUSE, _c2012 |
|
264 | 4 | _c©2010. | |
300 |
_a1 online resource (192 pages): _bill. ; |
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336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
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504 | _aIncludes bibliographical references (p. 173-180) and index. | ||
505 | 0 | _aBad play -- Anti-ness -- Formalism redux -- Interface and code -- The computer game anti-aesthetic -- Anti-narrative -- The backstory -- Civilization -- Social play -- City of Heroes -- Play and punishment -- Final comments. | |
506 | 0 |
_aOpen Access _fUnrestricted online access _2star |
|
588 | _aDescription based on print version record. | ||
650 | 0 |
_aPlay _xSocial aspects. |
|
650 | 0 |
_aComputer games _xSocial aspects. |
|
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 |
_aProject Muse. _edistributor |
|
830 | 0 | _aBook collections on Project MUSE. | |
856 | 4 | 0 |
_zFull text available: _uhttps://muse.jhu.edu/book/1094/ |
945 | _aProject MUSE - 2010 Film, Theater and Performing Arts | ||
945 | _aProject MUSE - 2010 Complete | ||
999 |
_c230507 _d230506 |