000 | 03299cam a22006374a 4500 | ||
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001 | musev2_42622 | ||
003 | MdBmJHUP | ||
005 | 20240815120742.0 | ||
006 | m o d | ||
007 | cr||||||||nn|n | ||
008 | 181005s2015 miu o 00 0 eng d | ||
010 | _z 2020707365 | ||
020 | _a9780472900107 | ||
020 | _z9780472052691 | ||
020 | _z9780472072699 | ||
020 | _z9780472121144 | ||
035 | _a(OCoLC)1049859900 | ||
040 |
_aMdBmJHUP _cMdBmJHUP |
||
100 | 1 | _aRuggill, Judd Ethan. | |
245 | 1 | 0 |
_aTempest : _bGeometries of Play / _cJudd Ethan Ruggill and Ken S. McAllister. |
264 | 1 |
_aAnn Arbor : _bUniversity of Michigan Press, _c2015. |
|
264 | 3 |
_aBaltimore, Md. : _bProject MUSE, _c2018 |
|
264 | 4 | _c©2015. | |
300 | _a1 online resource (166 pages). | ||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
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490 | 0 | _aLandmark video games | |
505 | 0 | _aReading Tempest -- A genealogy of Tempest -- Contexts -- Life after Tempest. | |
506 | 0 |
_aOpen Access _fUnrestricted online access _2star |
|
520 | _a"Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes."--Publisher's description | ||
588 | _aDescription based on print version record. | ||
650 | 7 |
_aDesign _2gnd |
|
650 | 7 |
_aÄsthetik _2gnd |
|
650 | 7 |
_aVideospiel _2gnd |
|
650 | 7 |
_aVideo games _xSocial aspects. _2fast _0(OCoLC)fst01166440 |
|
650 | 7 |
_aVideo games _xDesign. _2fast _0(OCoLC)fst01166425 |
|
650 | 7 |
_aTempest (Video game) _2fast _0(OCoLC)fst01923140 |
|
650 | 7 |
_aCOMPUTERS _xGeneral. _2bisacsh |
|
650 | 7 |
_aInformation technology: general issues. _2bicssc |
|
650 | 7 |
_aDigital video: professional. _2bicssc |
|
650 | 6 |
_aJeux video _xAspect social _zÉtats-Unis. |
|
650 | 6 |
_aJeux video _xConception _xHistoire. |
|
650 | 6 | _aTempest (Jeu) | |
650 | 0 |
_aVideo games _xSocial aspects _zUnited States. |
|
650 | 0 |
_aVideo games _xDesign _xHistory. |
|
650 | 0 | _aTempest (Video game) | |
651 | 7 |
_aUnited States. _2fast _0(OCoLC)fst01204155 |
|
655 | 7 |
_aHistory. _2lcgft |
|
655 | 7 |
_aHistory. _2fast _0(OCoLC)fst01411628 |
|
655 | 7 |
_aElectronic books. _2local |
|
700 | 1 |
_aMcAllister, Ken S., _d1966- |
|
710 | 2 |
_aProject Muse. _edistributor |
|
830 | 0 | _aBook collections on Project MUSE. | |
856 | 4 | 0 |
_zFull text available: _uhttps://muse.jhu.edu/book/42622/ |
999 |
_c231743 _d231742 |