000 | 03680cam a22006254a 4500 | ||
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001 | musev2_60831 | ||
003 | MdBmJHUP | ||
005 | 20240815120749.0 | ||
006 | m o d | ||
007 | cr||||||||nn|n | ||
008 | 201221s2010 mau o 00 0 eng d | ||
020 | _a9780262258920 | ||
020 | _z0262258927 | ||
020 | _z9780262013369 | ||
035 | _a(OCoLC)1053130584 | ||
040 |
_aMdBmJHUP _cMdBmJHUP |
||
245 | 1 | 0 |
_aHanging Out, Messing Around, and Geeking Out : _bKids Living and Learning with New Media / _cMizuko Ito [and others] ; with contributions by Judd Antin [and others]. |
264 | 1 |
_aCambridge, Mass. _bMIT Press _c2010 |
|
264 | 3 |
_aBaltimore, Md. : _bProject MUSE, _c2018 |
|
264 | 4 | _c©2010 | |
300 |
_a1 online resource: _billustrations. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
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490 | 0 | _aThe John D. and Catherine T. MacArthur Foundation series on digital media and learning | |
506 | 0 |
_aOpen Access _fUnrestricted online access _2star |
|
520 | _aAn examination of young people's everyday new media practices--including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings--at home, in after-school programs, and in online spaces. Integrating twenty-three case studies--which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups--in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis. | ||
588 | _aDescription based on print version record. | ||
650 | 7 |
_aTechnology and youth. _2fast _0(OCoLC)fst01145278 |
|
650 | 7 |
_aMass media and youth. _2fast _0(OCoLC)fst01011384 |
|
650 | 7 |
_aLearning _xSocial aspects. _2fast _0(OCoLC)fst00994845 |
|
650 | 7 |
_aDigital media _xSocial aspects. _2fast _0(OCoLC)fst01766776 |
|
650 | 6 |
_aApprentissage _xAspect social. |
|
650 | 6 |
_aTechnologie et jeunesse _zÉtats-Unis. |
|
650 | 6 |
_aMedias numeriques _zÉtats-Unis _xAspect social. |
|
650 | 6 |
_aMedias et jeunesse _zÉtats-Unis. |
|
650 | 4 | _aSOCIAL SCIENCES/Media Studies. | |
650 | 4 | _aDIGITAL HUMANITIES & NEW MEDIA/General. | |
650 | 4 | _aEDUCATION/Digital Media & Learning. | |
650 | 4 | _aLearning ; Social aspects. | |
650 | 4 | _aTechnology and youth ; United States. | |
650 | 4 | _aDigital media ; Social aspects ; United States. | |
650 | 4 | _aMass media and youth ; United States. | |
650 | 0 |
_aLearning _xSocial aspects. |
|
650 | 0 |
_aTechnology and youth _zUnited States. |
|
650 | 0 |
_aDigital media _xSocial aspects _zUnited States. |
|
650 | 0 |
_aMass media and youth _zUnited States. |
|
651 | 7 |
_aUnited States. _2fast _0(OCoLC)fst01204155 |
|
655 | 7 |
_aElectronic books. _2local |
|
700 | 1 |
_aAntin, Judd _eMitwirkendeR. _4ctb |
|
700 | 1 |
_aItō, Mizuko _eMitwirkendeR. _4ctb |
|
710 | 2 |
_aProject Muse. _edistributor |
|
830 | 0 | _aBook collections on Project MUSE. | |
856 | 4 | 0 |
_zFull text available: _uhttps://muse.jhu.edu/book/60831/ |
999 |
_c232091 _d232090 |