000 04122cam a22005294a 4500
001 musev2_66361
003 MdBmJHUP
005 20240815120758.0
006 m o d
007 cr||||||||nn|n
008 180111s2017 ne o 00 0 eng d
020 _a9789048525317
020 _z9789089647566
035 _a(OCoLC)1111354422
040 _aMdBmJHUP
_cMdBmJHUP
245 0 0 _aWorld Building :
_bTransmedia, Fans, Industries /
_cedited by Marta Boni.
264 1 _aAmsterdam :
_bAmsterdam University Press,
_c[2017]
264 3 _aBaltimore, Md. :
_bProject MUSE,
_c2019
264 4 _c©[2017]
300 _a1 online resource (380 pages):
_billustrations (some color)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 0 _aTransmedia : participatory culture and media convergence ;
_v2
505 0 0 _tFrontmatter --
_tTable of Contents --
_tIntroduction /
_rBoni, Marta --
_tSection 1. Theories of World Building --
_t1. The Aesthetics of Proliferation /
_rRyan, Marie-Laure --
_t2. Building Science-Fiction Worlds /
_rBertetti, Paolo --
_t3. "He Doesn't Look Like Sherlock Holmes" /
_rLapointe, Julien --
_t4. "Visible World" /
_rBaldacci, Cristina --
_tSection 2. Economies of World Building --
_t5. A World of Disney /
_rFreeman, Matthew --
_t6. World-Building Logics and Copyright /
_rPearson, Roberta --
_t7. Battleworlds /
_rJohnson, Derek --
_t8. Platform Producer Meets Game Master /
_rSteinberg, Marc --
_t9. Narrative Ecosystems /
_rInnocenti, Veronica / Pescatore, Guglielmo --
_tSection 3. Immersion --
_t10. The Building and Blurring of Worlds /
_rHorton, Justin --
_t11. Beyond Immersion /
_rWolf, Mark J.P. --
_t12. Zombie Escape and Survival Plans /
_rPerron, Bernard --
_t13. MMORPG as Locally Realized Worlds of Action /
_rDi Filippo, Laurent --
_tSection 4. Media as World-Building Devices --
_t14. The Worries of the World(s) /
_rRedrobe, Karen --
_t15. Linguistic Terrain and World Time /
_rFan, Victor --
_t16. The Worlds Align /
_rJeffries, Dru --
_t17. World Building and Metafiction in Contemporary Comic Books /
_rMellier, Denis --
_tSection 5. Appropriations and Fan Practices --
_t18. The Monster at the End of This Book /
_rRe, Valentina --
_t19. Traversing the "Whoniverse" /
_rHills, Matt --
_t20. Transmediaphilia, World Building, and the Pleasures of the Personal Digital Archive /
_rCollins, Jim --
_t21. The Politics of World Building /
_rHassler-Forest, Dan --
_tIndex
506 0 _aOpen Access
_fUnrestricted online access
_2star
520 8 _a"Thanks to modern technology, we are now living in an age of multiplatform fictional worlds, as television, film, the Internet, graphic novels, toys and more facilitate the creation of diverse yet compact imaginary universes, which are often recognisable as brands and exhibit well-defined identities. This volume, situated at the cutting edge of media theory, explores this phenomenon from both theoretical and practical perspectives, uncovering how the construction of these worlds influences our own determination of values and meaning in contemporary society."--Page 4 of cover
546 _aText in English.
588 _aDescription based on print version record.
650 7 _aStorytelling in mass media.
_2fast
_0(OCoLC)fst01200993
650 7 _aMass media
_xSocial aspects.
_2fast
_0(OCoLC)fst01011303
650 7 _aImaginary places in mass media.
_2fast
_0(OCoLC)fst00967575
650 7 _aSOCIAL SCIENCE
_xGeneral.
_2bisacsh
650 7 _aPSYCHOLOGY
_xSocial Psychology.
_2bisacsh
650 7 _aFilm theory & criticism.
_2bicssc
650 6 _aMedias
_xAspect social.
650 6 _aArt de conter dans les medias.
650 6 _aLieux imaginaires dans les medias.
650 0 _aMass media
_xSocial aspects.
650 0 _aStorytelling in mass media.
650 0 _aImaginary places in mass media.
655 7 _aElectronic books.
_2local
700 1 _aBoni, Marta,
_eeditor,
_ewriter of introduction.
710 2 _aProject Muse.
_edistributor
830 0 _aBook collections on Project MUSE.
856 4 0 _zFull text available:
_uhttps://muse.jhu.edu/book/66361/
999 _c232540
_d232539