000 03140cam a22005534a 4500
001 musev2_73085
003 MdBmJHUP
005 20240815120812.0
006 m o d
007 cr||||||||nn|n
008 190603t20202020nyu o 00 0 eng d
010 _z 2019980590
020 _a9781501746543
020 _z9781501746536
020 _z9781501746529
020 _z9781501746550
035 _a(OCoLC)1110150329
040 _aMdBmJHUP
_cMdBmJHUP
100 1 _aBulut, Ergin,
_eauthor.
245 1 2 _aA Precarious Game :
_bThe Illusion of Dream Jobs in the Video Game Industry /
_cErgin Bulut.
264 1 _aIthaca :
_bILR Press, an imprint of Cornell University Press,
_c2020.
264 3 _aBaltimore, Md. :
_bProject MUSE,
_c2020
264 4 _c©2020.
300 _a1 online resource (222 pages).
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
505 0 _aIntroduction : for whom the love works in digital game production? -- The unequal ludopolitical regime of game production : who can play, who has to work? -- The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction -- Gaming the city : how Studio Desire revitalized a downtown space in the Silicon Prairie -- The production of communicative developers in the affective game studio -- Reproducing technomasculinity : spouses' classed femininities and domestic labor -- Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play -- Production error : layoffs hit the core creatives -- Conclusion : reimagining labor and love in and beyond game production.
506 0 _aOpen Access
_fUnrestricted online access
_2star
520 _a"This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"--
_cProvided by publisher
588 _aDescription based on print version record.
650 7 _aEthnology.
_2fast
_0(OCoLC)fst00916106
650 7 _aPOLITICAL SCIENCE
_xLabor & Industrial Relations.
_2bisacsh
650 6 _aEthnologie
_zMidwest (États-Unis)
650 6 _aJeux video
_xIndustrie
_xAspect social
_zMidwest (États-Unis)
650 6 _aDeveloppeurs de jeux video
_xSatisfaction au travail
_zMidwest (États-Unis)
650 6 _aJeux video
_xIndustrie
_xPersonnel
_xSatisfaction au travail
_zMidwest (États-Unis)
650 0 _aEthnology
_zMiddle West.
650 0 _aVideo games industry
_xSocial aspects
_zMiddle West.
650 0 _aVideo game designers
_xJob satisfaction
_zMiddle West.
650 0 _aVideo games industry
_xEmployees
_xJob satisfaction
_zMiddle West.
651 7 _aMiddle West.
_2fast
_0(OCoLC)fst01240052
655 7 _aElectronic books.
_2local
710 2 _aProject Muse.
_edistributor
830 0 _aBook collections on Project MUSE.
856 4 0 _zFull text available:
_uhttps://muse.jhu.edu/book/73085/
945 _aProject MUSE - 2020 Complete
945 _aProject MUSE - 2020 Global Cultural Studies
999 _c233255
_d233254