000 | 03140cam a22005534a 4500 | ||
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001 | musev2_73085 | ||
003 | MdBmJHUP | ||
005 | 20240815120812.0 | ||
006 | m o d | ||
007 | cr||||||||nn|n | ||
008 | 190603t20202020nyu o 00 0 eng d | ||
010 | _z 2019980590 | ||
020 | _a9781501746543 | ||
020 | _z9781501746536 | ||
020 | _z9781501746529 | ||
020 | _z9781501746550 | ||
035 | _a(OCoLC)1110150329 | ||
040 |
_aMdBmJHUP _cMdBmJHUP |
||
100 | 1 |
_aBulut, Ergin, _eauthor. |
|
245 | 1 | 2 |
_aA Precarious Game : _bThe Illusion of Dream Jobs in the Video Game Industry / _cErgin Bulut. |
264 | 1 |
_aIthaca : _bILR Press, an imprint of Cornell University Press, _c2020. |
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264 | 3 |
_aBaltimore, Md. : _bProject MUSE, _c2020 |
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264 | 4 | _c©2020. | |
300 | _a1 online resource (222 pages). | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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505 | 0 | _aIntroduction : for whom the love works in digital game production? -- The unequal ludopolitical regime of game production : who can play, who has to work? -- The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction -- Gaming the city : how Studio Desire revitalized a downtown space in the Silicon Prairie -- The production of communicative developers in the affective game studio -- Reproducing technomasculinity : spouses' classed femininities and domestic labor -- Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play -- Production error : layoffs hit the core creatives -- Conclusion : reimagining labor and love in and beyond game production. | |
506 | 0 |
_aOpen Access _fUnrestricted online access _2star |
|
520 |
_a"This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"-- _cProvided by publisher |
||
588 | _aDescription based on print version record. | ||
650 | 7 |
_aEthnology. _2fast _0(OCoLC)fst00916106 |
|
650 | 7 |
_aPOLITICAL SCIENCE _xLabor & Industrial Relations. _2bisacsh |
|
650 | 6 |
_aEthnologie _zMidwest (États-Unis) |
|
650 | 6 |
_aJeux video _xIndustrie _xAspect social _zMidwest (États-Unis) |
|
650 | 6 |
_aDeveloppeurs de jeux video _xSatisfaction au travail _zMidwest (États-Unis) |
|
650 | 6 |
_aJeux video _xIndustrie _xPersonnel _xSatisfaction au travail _zMidwest (États-Unis) |
|
650 | 0 |
_aEthnology _zMiddle West. |
|
650 | 0 |
_aVideo games industry _xSocial aspects _zMiddle West. |
|
650 | 0 |
_aVideo game designers _xJob satisfaction _zMiddle West. |
|
650 | 0 |
_aVideo games industry _xEmployees _xJob satisfaction _zMiddle West. |
|
651 | 7 |
_aMiddle West. _2fast _0(OCoLC)fst01240052 |
|
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 |
_aProject Muse. _edistributor |
|
830 | 0 | _aBook collections on Project MUSE. | |
856 | 4 | 0 |
_zFull text available: _uhttps://muse.jhu.edu/book/73085/ |
945 | _aProject MUSE - 2020 Complete | ||
945 | _aProject MUSE - 2020 Global Cultural Studies | ||
999 |
_c233255 _d233254 |