000 | 02804cam a22005654a 4500 | ||
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001 | musev2_76628 | ||
003 | MdBmJHUP | ||
005 | 20240815120829.0 | ||
006 | m o d | ||
007 | cr||||||||nn|n | ||
008 | 180531t20182018ncu o 00 0 eng d | ||
010 | _z 2018026364 | ||
020 | _a9781478002789 | ||
020 | _z9781478090366 | ||
020 | _z9781478002925 | ||
020 | _z9781478001348 | ||
035 | _a(OCoLC)1152996774 | ||
040 |
_aMdBmJHUP _cMdBmJHUP |
||
100 | 1 |
_aMilburn, Colin, _d1975- _eauthor. |
|
245 | 1 | 0 |
_aRespawn : _bGamers, Hackers, and Technogenic Life / _cColin Milburn. |
264 | 1 |
_aDurham : _bDuke University Press, _c2018. |
|
264 | 3 |
_aBaltimore, Md. : _bProject MUSE, _c2020 |
|
264 | 4 | _c©2018. | |
300 |
_a1 online resource (308 pages): _bcolor illustrations |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
||
505 | 0 | _aIntroduction: all your base -- May the lulz be with you -- Obstinate systems -- Still inside -- Long live play -- We are heroes -- Green machine -- Pwn -- Conclusion: save point. | |
506 | 0 |
_aOpen Access _fUnrestricted online access _2star |
|
520 | _aIn Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world. | ||
588 | _aDescription based on print version record. | ||
650 | 7 |
_aHacker _2gnd |
|
650 | 7 |
_aComputerspiel _2gnd |
|
650 | 7 |
_aAktivismus _2gnd |
|
650 | 7 |
_aVideo games. _2fast _0(OCoLC)fst01166421 |
|
650 | 7 |
_aTechnology _xSocial aspects. _2fast _0(OCoLC)fst01145202 |
|
650 | 7 |
_aHackers. _2fast _0(OCoLC)fst00872150 |
|
650 | 7 |
_aSOCIAL SCIENCE / Media Studies _2bisacsh |
|
650 | 7 |
_aGAMES _xBoard. _2bisacsh |
|
650 | 7 |
_avideo games. _2aat |
|
650 | 6 | _aPirates informatiques. | |
650 | 6 | _aJeux video. | |
650 | 0 |
_aTechnology _xSocial aspects. |
|
650 | 0 | _aHackers. | |
650 | 0 | _aVideo games. | |
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 |
_aProject Muse. _edistributor |
|
830 | 0 | _aBook collections on Project MUSE. | |
856 | 4 | 0 |
_zFull text available: _uhttps://muse.jhu.edu/book/76628/ |
999 |
_c234114 _d234113 |