000 01563nam a2200397 i 4500
001 EBC5892978
003 MiAaPQ
005 20250214125618.0
006 m o d |
007 cr cnu||||||||
008 191004s2019 gw o 000 0 eng d
020 _z9783837647303
020 _a9783839447307 (e-book)
035 _a(MiAaPQ)EBC5892978
035 _a(Au-PeEL)EBL5892978
035 _a(OCoLC)1119630732
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aGV1469.27
_b.L836 2019
082 0 _a794.8
_223
245 0 0 _aLudotopia :
_bspaces, places and territories in computer games /
_cEspen Aarseth, Stephan Gunzel (editors).
264 1 _aBielefeld :
_bTranscipt,
_c[2019]
264 4 _c2019
300 _a1 online resource (317 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
588 _aDescription based on print version record.
590 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2018. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aComputer games.
655 4 _aElectronic books.
700 1 _aAarseth, Espen J.,
_d1965-
_eeditor.
700 1 _aGunzel, Stephan,
_eeditor.
776 0 8 _iPrint version:
_tLudotopia : spaces, places and territories in computer games.
_dBielefeld : Transcipt, c2019
_h317 pages
_z9783837647303
797 2 _aProQuest (Firm)
856 4 0 _uhttp://ebookcentral.proquest.com/lib/daystar-ebooks/detail.action?docID=5892978
_zClick to View
999 _c245351
_d245350