000 | 01172nam a2200325Ia 4500 | ||
---|---|---|---|
001 | 0000071164 | ||
005 | 20171002053532.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 030127s2002 maua s 000 0 eng d | ||
020 | _z193184108X | ||
035 | _a(CaPaEBR)ebr10054326 | ||
035 | _a(OCoLC)559671207 | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
050 | 1 | 4 |
_aQA76.76.C672 _bB83 2002eb |
082 | 0 | 4 |
_a794.8/1536 _222 |
100 | 1 | _aBuckland, Mat. | |
245 | 1 | 0 |
_aAI techniques for game programmers _h[electronic resource] / _cMat Buckland. |
260 |
_aBoston : _bPremier Press, _c2002. |
||
300 |
_axxxii, 448 p. : _bill. |
||
490 | 1 | _aGame development | |
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2009. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
650 | 0 |
_aComputer games _xDesign. |
|
650 | 0 |
_aComputer games _xProgramming. |
|
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 | _aebrary, Inc. | |
830 | 0 | _aPrima Tech's game development. | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/daystar/Doc?id=10054326 _zAn electronic book accessible through the World Wide Web; click to view |
908 | _a170314 | ||
942 | 0 | 0 | _cEB |
999 |
_c60322 _d60322 |