000 01172nam a2200325Ia 4500
001 0000071164
005 20171002053532.0
006 m u
007 cr cn|||||||||
008 030127s2002 maua s 000 0 eng d
020 _z193184108X
035 _a(CaPaEBR)ebr10054326
035 _a(OCoLC)559671207
040 _aCaPaEBR
_cCaPaEBR
050 1 4 _aQA76.76.C672
_bB83 2002eb
082 0 4 _a794.8/1536
_222
100 1 _aBuckland, Mat.
245 1 0 _aAI techniques for game programmers
_h[electronic resource] /
_cMat Buckland.
260 _aBoston :
_bPremier Press,
_c2002.
300 _axxxii, 448 p. :
_bill.
490 1 _aGame development
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xDesign.
650 0 _aComputer games
_xProgramming.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
830 0 _aPrima Tech's game development.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10054326
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c60322
_d60322