000 | 01236nam a22003495a 4500 | ||
---|---|---|---|
001 | 0000072945 | ||
005 | 20171002053625.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 031027s2004 maua s 001 0 eng d | ||
010 | _z 2003114655 | ||
020 | _z1592002056 | ||
035 | _a(CaPaEBR)ebr10057425 | ||
035 | _a(OCoLC)559756660 | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
050 | 1 | 4 |
_aQA76.73.C15 _bK66 2004eb |
082 | 0 | 4 |
_a005.133 _222 |
245 | 0 | 0 |
_aBeginning c++ game programming _h[electronic resource] / _c[edited by] Mitzi Koontz. |
260 |
_aBoston : _bPremier Press, _c2004. |
||
300 |
_axiv, 338 p. : _bill. |
||
490 | 1 | _aGame development | |
500 | _aIncludes index. | ||
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2009. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
650 | 0 | _aC++ (Computer program language) | |
650 | 0 | _aComputer programming. | |
655 | 7 |
_aElectronic books. _2local |
|
700 | 1 | _aKoontz, Mitzi. | |
710 | 2 | _aebrary, Inc. | |
830 | 0 | _aPrima Tech's game development. | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/daystar/Doc?id=10057425 _zAn electronic book accessible through the World Wide Web; click to view |
908 | _a170314 | ||
942 | 0 | 0 | _cEB |
999 |
_c62103 _d62103 |