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001 0000072945
005 20171002053625.0
006 m u
007 cr cn|||||||||
008 031027s2004 maua s 001 0 eng d
010 _z 2003114655
020 _z1592002056
035 _a(CaPaEBR)ebr10057425
035 _a(OCoLC)559756660
040 _aCaPaEBR
_cCaPaEBR
050 1 4 _aQA76.73.C15
_bK66 2004eb
082 0 4 _a005.133
_222
245 0 0 _aBeginning c++ game programming
_h[electronic resource] /
_c[edited by] Mitzi Koontz.
260 _aBoston :
_bPremier Press,
_c2004.
300 _axiv, 338 p. :
_bill.
490 1 _aGame development
500 _aIncludes index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aC++ (Computer program language)
650 0 _aComputer programming.
655 7 _aElectronic books.
_2local
700 1 _aKoontz, Mitzi.
710 2 _aebrary, Inc.
830 0 _aPrima Tech's game development.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10057425
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c62103
_d62103