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006 m u
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008 040414s2004 inu s 000 0 eng d
010 _z 2004105651
020 _z1592000924
035 _a(CaPaEBR)ebr10057426
035 _a(OCoLC)614691851
040 _aCaPaEBR
_cCaPaEBR
050 1 4 _aQA76.74
_b.S75 2004eb
082 0 4 _a794.8/16693
_222
100 1 _aSt. Laurent, Sebastian.
245 1 0 _aShaders for game programmers and artists
_h[electronic resource] /
_cSebastien St-Laurent.
260 _aBoston, Ma. :
_bThomson/Course Technology,
_cc2004.
300 _axxiv, 488 p.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xProgramming.
650 0 _aObject-oriented programming (Computer science)
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10057426
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c62104
_d62104