000 | 01501nam a22003974a 4500 | ||
---|---|---|---|
001 | 0000074270 | ||
005 | 20171002053713.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 030408s2003 maua sb 001 0 eng | ||
010 | _z 2003008198 | ||
020 | _z1584502045 | ||
035 | _a(CaPaEBR)ebr10061206 | ||
035 | _a(OCoLC)559138702 | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
050 | 1 | 4 |
_aQA76.76.C672 _bS64 2003eb |
082 | 0 | 4 |
_a794.8/16693 _221 |
100 | 1 |
_aSnook, Greg _q(Gregory) |
|
245 | 1 | 0 |
_aReal-time 3D terrain engines using C++ and and DirectX 9 _h[electronic resource] / _cGregory Snook. |
246 | 3 | _aReal-time three D terrain engines using C++ and and DirectX 9 | |
250 | _a1st ed. | ||
260 |
_aHingham, Mass. : _bCharles River Media, _cc2003. |
||
300 |
_axxi, 374 p. : _bill. |
||
490 | 1 | _aGame development series | |
504 | _aIncludes bibliographical references and index. | ||
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2013. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
630 | 0 | 0 | _aDirect3D. |
650 | 0 | _aC++ (Computer program language) | |
650 | 0 |
_aComputer games _xProgramming. |
|
650 | 0 | _aThree-dimensional display systems. | |
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 | _aebrary, Inc. | |
830 | 0 | _aPrima Tech's game development. | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/daystar/Doc?id=10061206 _zAn electronic book accessible through the World Wide Web; click to view |
908 | _a170314 | ||
942 | 0 | 0 | _cEB |
999 |
_c63428 _d63428 |