000 01501nam a22003974a 4500
001 0000074270
005 20171002053713.0
006 m u
007 cr cn|||||||||
008 030408s2003 maua sb 001 0 eng
010 _z 2003008198
020 _z1584502045
035 _a(CaPaEBR)ebr10061206
035 _a(OCoLC)559138702
040 _aCaPaEBR
_cCaPaEBR
050 1 4 _aQA76.76.C672
_bS64 2003eb
082 0 4 _a794.8/16693
_221
100 1 _aSnook, Greg
_q(Gregory)
245 1 0 _aReal-time 3D terrain engines using C++ and and DirectX 9
_h[electronic resource] /
_cGregory Snook.
246 3 _aReal-time three D terrain engines using C++ and and DirectX 9
250 _a1st ed.
260 _aHingham, Mass. :
_bCharles River Media,
_cc2003.
300 _axxi, 374 p. :
_bill.
490 1 _aGame development series
504 _aIncludes bibliographical references and index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2013.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
630 0 0 _aDirect3D.
650 0 _aC++ (Computer program language)
650 0 _aComputer games
_xProgramming.
650 0 _aThree-dimensional display systems.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
830 0 _aPrima Tech's game development.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10061206
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c63428
_d63428