000 01114nam a2200301Ia 4500
001 0000074745
005 20171002053726.0
006 m u
007 cr cn|||||||||
008 031120s2004 maua s 000 0 eng d
010 _z 2003115725
020 _z1592003532
035 _a(CaPaEBR)ebr10063423
035 _a(OCoLC)70773045
040 _aCaPaEBR
_cCaPaEBR
050 1 4 _aQA76.76.C672
_bC43 2004eb
082 0 4 _a794.81526
_222
245 0 0 _aCharacter development and storytelling for games
_h[electronic resource] /
_c[edited by] Sandy Doell.
260 _aBoston, MA :
_bCourse Technology,
_c2004.
300 _axiv, 474 p. :
_bill.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xProgramming.
650 0 _aComputer graphics.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10063423
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c63903
_d63903