000 | 01288nam a2200349Ia 4500 | ||
---|---|---|---|
001 | 0000075401 | ||
005 | 20171002053745.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 010924s2002 inua s 001 0 eng d | ||
010 | _z 2001096214 | ||
020 | _z1931841063 (pbk.) | ||
035 | _a(CaPaEBR)ebr10066761 | ||
035 | _a(OCoLC)614615114 | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
050 | 1 | 4 |
_aQA76.76.C672 _bM37 2002eb |
082 | 0 | 4 |
_a794.8/167768 _221 |
100 | 1 | _aMcCuskey, Mason. | |
245 | 1 | 0 |
_aSpecial effects game programming with DirectX _h[electronic resource] / _cMason McCuskey. |
260 |
_a[Indianapolis, IN?] : _bPremier Press, _cc2002. |
||
300 |
_axliv, 913 p. : _bill. |
||
490 | 1 | _aThe Premier Press game development series | |
500 | _aIncludes index. | ||
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2009. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
630 | 0 | 0 | _aDirectX. |
650 | 0 |
_aComputer games _xProgramming. |
|
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 | _aebrary, Inc. | |
830 | 0 | _aPremier Press game development series. | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/daystar/Doc?id=10066761 _zAn electronic book accessible through the World Wide Web; click to view |
908 | _a170314 | ||
942 | 0 | 0 | _cEB |
999 |
_c64559 _d64559 |