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006 m u
007 cr cn|||||||||
008 010924s2002 inua s 001 0 eng d
010 _z 2001096214
020 _z1931841063 (pbk.)
035 _a(CaPaEBR)ebr10066761
035 _a(OCoLC)614615114
040 _aCaPaEBR
_cCaPaEBR
050 1 4 _aQA76.76.C672
_bM37 2002eb
082 0 4 _a794.8/167768
_221
100 1 _aMcCuskey, Mason.
245 1 0 _aSpecial effects game programming with DirectX
_h[electronic resource] /
_cMason McCuskey.
260 _a[Indianapolis, IN?] :
_bPremier Press,
_cc2002.
300 _axliv, 913 p. :
_bill.
490 1 _aThe Premier Press game development series
500 _aIncludes index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
630 0 0 _aDirectX.
650 0 _aComputer games
_xProgramming.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
830 0 _aPremier Press game development series.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10066761
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c64559
_d64559