000 | 01137nam a2200313Ia 4500 | ||
---|---|---|---|
001 | 0000077086 | ||
005 | 20171002053844.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 040629s2005 maua s 000 0 eng d | ||
020 | _z1592001556 | ||
035 | _a(CaPaEBR)ebr10073600 | ||
035 | _a(OCoLC)70720728 | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
050 | 1 | 4 |
_aQA76.758 _b.F59 2005eb |
082 | 0 | 4 |
_a794.8/1526 _222 |
100 | 1 | _aFlynt, John. | |
245 | 1 | 0 |
_aSoftware engineering for game developers _h[electronic resource] / _cJohn P. Flynt with Omar Salem. |
260 |
_aBoston, MA : _bCourse Technology PTR, _c2005. |
||
300 |
_axxxviii, 862 p. : _bill. |
||
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2009. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
650 | 0 | _aComputer games. | |
650 | 0 | _aSoftware engineering. | |
655 | 7 |
_aElectronic books. _2local |
|
700 | 1 | _aSalem, Omar. | |
710 | 2 | _aebrary, Inc. | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/daystar/Doc?id=10073600 _zAn electronic book accessible through the World Wide Web; click to view |
908 | _a170314 | ||
942 | 0 | 0 | _cEB |
999 |
_c66244 _d66244 |