000 01137nam a2200313Ia 4500
001 0000077086
005 20171002053844.0
006 m u
007 cr cn|||||||||
008 040629s2005 maua s 000 0 eng d
020 _z1592001556
035 _a(CaPaEBR)ebr10073600
035 _a(OCoLC)70720728
040 _aCaPaEBR
_cCaPaEBR
050 1 4 _aQA76.758
_b.F59 2005eb
082 0 4 _a794.8/1526
_222
100 1 _aFlynt, John.
245 1 0 _aSoftware engineering for game developers
_h[electronic resource] /
_cJohn P. Flynt with Omar Salem.
260 _aBoston, MA :
_bCourse Technology PTR,
_c2005.
300 _axxxviii, 862 p. :
_bill.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aComputer games.
650 0 _aSoftware engineering.
655 7 _aElectronic books.
_2local
700 1 _aSalem, Omar.
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10073600
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c66244
_d66244