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006 m u
007 cr cn|||||||||
008 050512s2005 maua s 001 0 eng d
020 _z1592007376
035 _a(CaPaEBR)ebr10087001
035 _a(OCoLC)614802996
040 _aCaPaEBR
_cCaPaEBR
050 1 4 _aQA76.9.H85
_bG67 2005eb
082 0 4 _a793.93/2
_222
100 1 _aGosney, John.
245 1 0 _aBeyond reality
_h[electronic resource] :
_ba guide to alternate reality gaming /
_cJohn W. Gosney.
260 _aBoston, MA :
_bThomson Course Technology PTR,
_c2005.
300 _axx, 320 p. :
_bill.
500 _aIncludes index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xProgramming.
650 0 _aVirtual reality.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10087001
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c68696
_d68696