000 | 01732nam a2200397Ia 4500 | ||
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001 | 0000084449 | ||
005 | 20171002054243.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 060105s2006 ne a sb 001 0 eng d | ||
010 | _z 2006920170 | ||
020 | _z158603572X | ||
035 | _a(CaPaEBR)ebr10130675 | ||
035 | _a(OCoLC)71204189 | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
050 | 1 | 4 |
_aGV1469.15 _b.A44 2006eb |
245 | 0 | 0 |
_aAffective and emotional aspects of human-computer interaction _h[electronic resource] : _bgame-based and innovative learning approaches / _cedited by Maja Pivec. |
260 |
_aAmsterdam ; _aWashington, DC : _bIOS Press, _cc2006. |
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300 |
_axiv, 317 p. : _bill. |
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490 | 1 |
_aThe future of learning, _x1572-4794 ; _v1 |
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500 | _aPapers presented at the interdisciplinary workshop "Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning Approaches." | ||
504 | _aIncludes bibliographical references and index. | ||
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2009. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
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650 | 0 | _aComputer-assisted instruction. | |
650 | 0 |
_aLearning _xResearch. |
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650 | 0 | _aExperiential learning. | |
650 | 0 |
_aEducation _xEffect of technological innovations on. |
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650 | 0 |
_aEducation _xSimulation methods. |
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650 | 0 |
_aComputer games _xResearch. |
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655 | 7 |
_aElectronic books. _2local |
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700 | 1 | _aPivec, Maja. | |
710 | 2 | _aebrary, Inc. | |
830 | 0 |
_aFuture of learning ; _vv. 1. |
|
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/daystar/Doc?id=10130675 _zAn electronic book accessible through the World Wide Web; click to view |
908 | _a170314 | ||
942 | 0 | 0 | _cEB |
999 |
_c73606 _d73606 |