000 | 01426nam a2200361Ia 4500 | ||
---|---|---|---|
001 | 0000098627 | ||
005 | 20171002055111.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 040503s2004 alua sb 001 0 eng d | ||
010 | _z 2004010252 | ||
020 | _z0817314180 (cloth : alk. paper) | ||
020 | _z0817351256 (pbk. : alk. paper) | ||
035 | _a(CaPaEBR)ebr10218351 | ||
035 | _a(OCoLC)298788719 | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
050 | 1 | 4 |
_aGV1469.17.S63 _bM33 2004eb |
082 | 0 | 4 |
_a794.8 _222 |
100 | 1 |
_aMcAllister, Ken S., _d1966- |
|
245 | 1 | 0 |
_aGame work _h[electronic resource] : _blanguage, power, and computer game culture / _cKen S. McAllister. |
260 |
_aTuscaloosa, Ala. : _bUniversity of Alabama Press, _cc2004. |
||
300 |
_axiv, 232 p. : _bill. |
||
490 | 1 | _aRhetoric, culture, and social critique | |
504 | _aIncludes bibliographical references and index. | ||
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2009. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
650 | 0 |
_aComputer games _xSocial aspects. |
|
650 | 0 | _aElectronic games industry. | |
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 | _aebrary, Inc. | |
830 | 0 | _aRhetoric, culture, and social critique. | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/daystar/Doc?id=10218351 _zAn electronic book accessible through the World Wide Web; click to view |
908 | _a170314 | ||
942 | 0 | 0 | _cEB |
999 |
_c87780 _d87780 |