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005 20171002055155.0
006 m u
007 cr cn|||||||||
008 070926s2008 maua s 001 0 eng
010 _z 2007938236
020 _z1598634763
035 _a(CaPaEBR)ebr10228198
035 _a(OCoLC)290576467
040 _aCaPaEBR
_cCaPaEBR
050 1 4 _aQA76.76.C672
_bH3533 2008eb
082 0 4 _a794.8/1526
_222
100 1 _aHarbour, Jonathan S.
245 1 0 _aBeginning Java game programming
_h[electronic resource] /
_cJonathan S. Harbour.
250 _a2nd ed.
260 _aBoston, MA :
_bThompson Course Technology,
_c2008.
300 _axix, 346 p. :
_bill.
500 _aIncludes index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2013.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xProgramming.
650 0 _aJava (Computer program language)
650 0 _aComputer graphics.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10228198
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c89056
_d89056