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001 0000099924
005 20171002055156.0
006 m u
007 cr cn|||||||||
008 070605s2007 maua s 001 0 eng d
010 _z 2006908558
020 _z1598633627 (pbk.)
020 _z9781598633627 (pbk.)
020 _z1598637509 (eISBN)
020 _z9781598637502
035 _a(CaPaEBR)ebr10228240
035 _a(OCoLC)298787882
040 _aCaPaEBR
_cCaPaEBR
050 1 4 _aQA76.76.C672
_bD84 2007eb
082 0 4 _a794.8/1536
_222
100 1 _aDuggan, Michael.
245 1 4 _aThe official guide to 3D GameStudio
_h[electronic resource] /
_cMichael Duggan.
260 _aBoston, Mass. :
_bThomson Course Technology,
_cc2007.
300 _axviii, 453 p. :
_bill.
500 _aIncludes index.
505 0 _apt. I. Game creation basics -- pt. II. Making an action game -- pt. III. Making a role-playing game -- pt. IV. Conclusion.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2013.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
630 0 0 _a3D GameStudio.
650 0 _aComputer games
_xDesign.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10228240
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c89077
_d89077