000 | 01274nam a2200349Ia 4500 | ||
---|---|---|---|
001 | 0000102557 | ||
005 | 20171002055331.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 071012s2008 maua sb 001 0 eng d | ||
010 | _z 2007939377 | ||
020 | _z1584505583 | ||
020 | _z9781584505587 | ||
035 | _a(CaPaEBR)ebr10251044 | ||
035 | _a(OCoLC)560626750 | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
050 | 1 | 4 |
_aGV1469.15 _b.L43 2008eb |
082 | 0 | 4 |
_a794.8 _222 |
100 | 1 | _aLecky-Thompson, Guy W. | |
245 | 1 | 0 |
_aAI and artificial life in video games _h[electronic resource] / _cGuy W. Lecky-Thompson. |
260 |
_aBoston : _bCharles River Media/Cengage Technology, _c2008. |
||
300 |
_axv, 332 p. : _bill. |
||
504 | _aIncludes bibliographical references and index. | ||
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2009. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
650 | 0 | _aComputer games. | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 |
_aVideo games _xDesign. |
|
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 | _aebrary, Inc. | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/daystar/Doc?id=10251044 _zAn electronic book accessible through the World Wide Web; click to view |
908 | _a170314 | ||
942 | 0 | 0 | _cEB |
999 |
_c91709 _d91709 |