000 01274nam a2200349Ia 4500
001 0000102557
005 20171002055331.0
006 m u
007 cr cn|||||||||
008 071012s2008 maua sb 001 0 eng d
010 _z 2007939377
020 _z1584505583
020 _z9781584505587
035 _a(CaPaEBR)ebr10251044
035 _a(OCoLC)560626750
040 _aCaPaEBR
_cCaPaEBR
050 1 4 _aGV1469.15
_b.L43 2008eb
082 0 4 _a794.8
_222
100 1 _aLecky-Thompson, Guy W.
245 1 0 _aAI and artificial life in video games
_h[electronic resource] /
_cGuy W. Lecky-Thompson.
260 _aBoston :
_bCharles River Media/Cengage Technology,
_c2008.
300 _axv, 332 p. :
_bill.
504 _aIncludes bibliographical references and index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aComputer games.
650 0 _aArtificial intelligence.
650 0 _aVideo games
_xDesign.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10251044
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c91709
_d91709