000 01572nam a2200421 a 4500
001 0000109089
005 20171002055727.0
006 m u
007 cr cn|||||||||
008 071130s2008 nyu sb 001 0 eng
010 _z 2007048929
015 _aGBA889343
_2bnb
016 7 _z014669687
_2Uk
020 _z9780765619969 (cloth : alk. paper)
020 _z0765619962 (cloth : alk. paper)
035 _a(CaPaEBR)ebr10292213
035 _a(OCoLC)506072889
040 _aCaPaEBR
_cCaPaEBR
050 1 4 _aGV1469.34.P79
_bB76 2008eb
082 0 4 _a794.801/9
_222
084 _a81.65
_2bcl
100 1 _aBrown, Harry J.
_q(Harry John),
_d1972-
245 1 0 _aVideogames and education
_h[electronic resource] /
_cHarry J. Brown.
246 3 _aVideo games and education
260 _aArmonk, N.Y. :
_bM.E. Sharpe,
_cc2008.
300 _axxiii, 223 p.
490 1 _aHistory, humanities, and new technology
504 _aIncludes bibliographical references (p. 201-209) and index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2013.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aVideo games
_xPsychological aspects.
650 0 _aLearning, Psychology of.
650 0 _aVideo games and children.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
830 0 _aHistory, humanities, and new technology.
856 4 0 _uhttp://site.ebrary.com/lib/daystar/Doc?id=10292213
_zAn electronic book accessible through the World Wide Web; click to view
908 _a170314
942 0 0 _cEB
999 _c98239
_d98239