AI techniques for game programmers
Buckland, Mat.
AI techniques for game programmers [electronic resource] / Mat Buckland. - Boston : Premier Press, 2002. - xxxii, 448 p. : ill. - Game development . - Prima Tech's game development. .
Electronic reproduction.
Palo Alto, Calif. :
ebrary,
2009.
Available via World Wide Web.
Access may be limited to ebrary affiliated libraries.
Computer games--Design.
Computer games--Programming.
Electronic books.
QA76.76.C672 / B83 2002eb
794.8/1536
AI techniques for game programmers [electronic resource] / Mat Buckland. - Boston : Premier Press, 2002. - xxxii, 448 p. : ill. - Game development . - Prima Tech's game development. .
Electronic reproduction.
Palo Alto, Calif. :
ebrary,
2009.
Available via World Wide Web.
Access may be limited to ebrary affiliated libraries.
Computer games--Design.
Computer games--Programming.
Electronic books.
QA76.76.C672 / B83 2002eb
794.8/1536