A Precarious Game : The Illusion of Dream Jobs in the Video Game Industry / Ergin Bulut.
Material type:
- text
- computer
- online resource
- 9781501746543
- Ethnology
- POLITICAL SCIENCE -- Labor & Industrial Relations
- Ethnologie -- Midwest (États-Unis)
- Jeux video -- Industrie -- Aspect social -- Midwest (États-Unis)
- Developpeurs de jeux video -- Satisfaction au travail -- Midwest (États-Unis)
- Jeux video -- Industrie -- Personnel -- Satisfaction au travail -- Midwest (États-Unis)
- Ethnology -- Middle West
- Video games industry -- Social aspects -- Middle West
- Video game designers -- Job satisfaction -- Middle West
- Video games industry -- Employees -- Job satisfaction -- Middle West
- Middle West
Introduction : for whom the love works in digital game production? -- The unequal ludopolitical regime of game production : who can play, who has to work? -- The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction -- Gaming the city : how Studio Desire revitalized a downtown space in the Silicon Prairie -- The production of communicative developers in the affective game studio -- Reproducing technomasculinity : spouses' classed femininities and domestic labor -- Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play -- Production error : layoffs hit the core creatives -- Conclusion : reimagining labor and love in and beyond game production.
Open Access Unrestricted online access star
"This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"-- Provided by publisher
Description based on print version record.
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