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1.
Game design [electronic resource] : the art & business of creating games / Bob Bates. by
Edition: 2nd ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction ; Audience: Specialized;
Publication details: Cambridge, Mass. : Thomson Course Technology, 2004
Availability: No items available.

2.
Digital play [electronic resource] : the interaction of technology, culture, and marketing / Stephen Kline, Nick Dyer-Witheford and Greig de Peuter. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Montréal : McGill-Queen's University Press, 2005, c2003
Availability: No items available.

3.
Game work [electronic resource] : language, power, and computer game culture / Ken S. McAllister. by Series: Rhetoric, culture, and social critique
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Tuscaloosa, Ala. : University of Alabama Press, c2004
Availability: No items available.

4.
Team leadership in the game industry [electronic resource] / Seth Spaulding. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Boston, MA : Course Technology, PTR/CRM, 2008
Availability: No items available.

5.
Porn & pong [electronic resource] : how Grand Theft Auto, Tomb Raider and other sexy games changed our culture / by Damon Brown. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Port Townsend, WA : Feral House, c2008
Availability: No items available.

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Innovation and strategy of online games [electronic resource] / Jong H. Wi. by Series: Series on technology management ; v. 14.
Edition: 1st ed.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: London : Singapore ; Hackensack, NJ : Imperial College Press ; Distributed by World Scientific, c2009
Availability: No items available.

8.
Panda3D 1.7 game developer's cookbook [electronic resource] : over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine / Christoph Lang. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham U.K. : Packt Open Source, 2011
Availability: No items available.

9.
CryENGINE 3 cookbook [electronic resource] : over 90 recipes written by Crytek developers for creating third-generation real-time games / Dan Tracy, Sean Tracy. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham, U.K. : Packt Pub., 2011
Availability: No items available.

10.
Game design secrets [electronic resource] / Wagner James Au. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Indianapolis, IN : Wiley, 2012
Availability: No items available.

11.
CryENGINE 3 game development [electronic resource] : eginner's guide / Sean Tracy, Paul Reindell. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham : Packt Publishing, 2012
Availability: No items available.

12.
Creating games with cocos2d for iPhone 2 [electronic resource] : master cocos2d through building nine complete games for the iPhone / Paul Nygard. by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Birmingham, UK : Packt Pub., 2012
Availability: No items available.

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CryENGINE game programming with C++, C#, and Lua / Filip Lundgren, Ruan Pearce-Authers. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham : Packt Publishing, 2013
Availability: No items available.

15.
Games in libraries : essays on using play to connect and instruct / edited by Breanne A. Kirsch. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2014]Copyright date: ©2014
Availability: No items available.

16.
HTML5 game development HOTSHOT : build interactive games with HTML, DOM, and the CreateJS game library / Makzan ; cover image by Thomas Mak. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Birmingham, England : Packt Publishing, 2014Copyright date: ©2014
Availability: No items available.

17.
Gaming at the edge : sexuality and gender at the margins of gamer culture / Adrienne Shaw. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Minneapolis, Minnesota ; London, England : University of Minnesota Press, 2014Copyright date: ©2014
Availability: No items available.

18.
Digital Gaming and the Advertising Landscape / Teresa de la Hera. by Series: Games and play | Games and play (Amsterdam, Netherlands) | Book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Baltimore, Maryland : Project Muse, 2020Manufacturer: Baltimore, Md. : Project MUSE, 2020Copyright date: ©2020
Online resources:
Availability: No items available.