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121.
Digital Gaming and the Advertising Landscape / Teresa de la Hera. by Series: Games and play | Games and play (Amsterdam, Netherlands) | Book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Baltimore, Maryland : Project Muse, 2020Manufacturer: Baltimore, Md. : Project MUSE, 2020Copyright date: ©2020
Online resources:
Availability: No items available.

122.
Kill the Overseer! : The Gamification of Slave Resistance by Series: Forerunners: Ideas First Ser | Book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Minneapolis : University of Minnesota Press, 2020Manufacturer: Baltimore, Md. : Project MUSE, 2021Copyright date: ©2020
Online resources:
Availability: No items available.

123.
Video Game Art Reader : Volume 4 / version_4.1.2022 / Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed. version_4.1.2022 / by Series: Book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Amherst, Massachusetts : Amherst College Press, [2022]Manufacturer: Baltimore, Md. : Project MUSE, 2023Copyright date: ©[2022]
Online resources:
Availability: No items available.

124.
Video Game Art Reader : Volume 3 / version_3.1.2019 / Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed. version_3.1.2019 / by Series: Book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Amherst, Massachusetts : Amherst College Press, [2019]Manufacturer: Baltimore, Md. : Project MUSE, 2024Copyright date: ©[2019]
Online resources:
Availability: No items available.

125.
Video Game Art Reader : Volume 1 / version_1.1.2017 / Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed. version_1.1.2017 / by Series: Book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Amherst, Massachusetts : Amherst College Press, [2017]Manufacturer: Baltimore, Md. : Project MUSE, 0000Copyright date: ©[2017]
Online resources:
Availability: No items available.

126.
Video Game Art Reader : Volume 2 / version_2.1.2018 / Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed. version_2.1.2018 / by Series: Book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Amherst, Massachusetts : Amherst College Press, [2018]Manufacturer: Baltimore, Md. : Project MUSE, 2024Copyright date: ©[2018]
Online resources:
Availability: No items available.

127.
Mortal Kombat : Games of Death / David Church. by Series: Landmark video games | Book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Ann Arbor : University of Michigan Press, 2022Manufacturer: Baltimore, Md. : Project MUSE, 2023Copyright date: ©2022
Online resources:
Availability: No items available.

128.
StarCraft : Legacy of the Real-Time Strategy / Simon Dor. by Series: Landmark video games | Book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Ann Arbor : University of Michigan Press, 2024Manufacturer: Baltimore, Md. : Project MUSE, 0000Copyright date: ©2024
Online resources:
Availability: No items available.

129.
Playful identities : the ludification of digital media cultures / edited by Valerie Frissen [and four others] ; cover design, Suzan Beijer. by Series: MediaMatters
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Amsterdam, [Netherlands] : Amsterdam University Press, 2015Copyright date: 2015
Online resources:
Availability: No items available.

130.
Erlosung durch vernichtung?! : religion und Weltanschauung im videospiel : Eine explorative Studie zu religiosen und weltanschaulichen ansichten junger spieleentwickler / Stefan Piasecki. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Kassel, [Germany] : kassel university press, 2016Copyright date: 2016
Online resources:
Availability: No items available.

131.
Respawn : gamers, hackers, and technogenic life / Colin Milburn. by Series: Experimental futures
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Durham ; London : Duke University Press, [2018]Copyright date: 2018
Online resources:
Availability: No items available.

132.
Digital gaming and the advertising landscape / Teresa de la Hera. by Series: Games and play
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Amsterdam : Amsterdam University Press, [2019]Copyright date: 2019
Online resources:
Availability: No items available.

133.
Time and space in video games : a cognitive-formalist approach / Federico Alvarez Igarzabal. by Series: Studies of digital media culture ; Volume 9.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Bielefeld : Transcript, [2019]Copyright date: 2019
Online resources:
Availability: No items available.

134.
Games and bereavement : how video games represent attachment, loss, and grief / Sabine Harrer. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Bielefeld, Germany : Transcript Verlag, [2019]Copyright date: �2019
Online resources:
Availability: No items available.

135.
Game development 2042 : the future of game design, development, and publishing / Tim Fields. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Boca Raton, Florida ; London ; New York : CRC Press, [2023]Copyright date: �2023
Online resources:
Availability: No items available.

136.
Videogames and agency / Bettina Bodi. by
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: London, England ; New York, New York : Routledge, [2023]Copyright date: �2023
Online resources:
Availability: No items available.

137.
Gaming and Extremism : The Radicalization of Digital Playgrounds / edited by Linda Schlegel and Rachel Kowert. by
Edition: First edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: New York, NY : Routledge, [2024]Copyright date: �2024
Online resources:
Availability: No items available.