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1.
Tempest : Geometries of Play / Judd Ethan Ruggill and Ken S. McAllister. by Series: Landmark video games | Book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Ann Arbor : University of Michigan Press, 2015Manufacturer: Baltimore, Md. : Project MUSE, 2018Copyright date: ©2015
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Availability: No items available.

2.
This Gaming Life : Travels in Three Cities / Jim Rossignol. by Series: Book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Ann Arbor : University of Michigan Press, 2008Manufacturer: Baltimore, Md. : Project MUSE, 2018Copyright date: ©2008
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Keys to Play : Music as a Ludic Medium from Apollo to Nintendo / Roger Moseley. by Series: Book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Oakland, California : University of California Press, [2016]Manufacturer: Baltimore, Md. : Project MUSE, 2020Copyright date: ©[2016]
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Availability: No items available.

6.
A Precarious Game : The Illusion of Dream Jobs in the Video Game Industry / Ergin Bulut. by Series: Book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Ithaca : ILR Press, an imprint of Cornell University Press, 2020Manufacturer: Baltimore, Md. : Project MUSE, 2020Copyright date: ©2020
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Availability: No items available.

7.
Respawn : Gamers, Hackers, and Technogenic Life / Colin Milburn. by Series: Book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Durham : Duke University Press, 2018Manufacturer: Baltimore, Md. : Project MUSE, 2020Copyright date: ©2018
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Availability: No items available.

8.
Video Game Art Reader : Volume 4 / version_4.1.2022 / Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed. version_4.1.2022 / by Series: Book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Amherst, Massachusetts : Amherst College Press, [2022]Manufacturer: Baltimore, Md. : Project MUSE, 2023Copyright date: ©[2022]
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Availability: No items available.

9.
Video Game Art Reader : Volume 3 / version_3.1.2019 / Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed. version_3.1.2019 / by Series: Book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Amherst, Massachusetts : Amherst College Press, [2019]Manufacturer: Baltimore, Md. : Project MUSE, 2024Copyright date: ©[2019]
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Availability: No items available.

10.
Video Game Art Reader : Volume 1 / version_1.1.2017 / Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed. version_1.1.2017 / by Series: Book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Amherst, Massachusetts : Amherst College Press, [2017]Manufacturer: Baltimore, Md. : Project MUSE, 0000Copyright date: ©[2017]
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Availability: No items available.

11.
Video Game Art Reader : Volume 2 / version_2.1.2018 / Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed. version_2.1.2018 / by Series: Book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Amherst, Massachusetts : Amherst College Press, [2018]Manufacturer: Baltimore, Md. : Project MUSE, 2024Copyright date: ©[2018]
Online resources:
Availability: No items available.

12.
Mortal Kombat : Games of Death / David Church. by Series: Landmark video games | Book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Ann Arbor : University of Michigan Press, 2022Manufacturer: Baltimore, Md. : Project MUSE, 2023Copyright date: ©2022
Online resources:
Availability: No items available.